The haunting secret behind the grotesque realism of ‘The Last of Us’
‘The Last of Us’ built, then destroyed, a fictional world to make the fungi-apocalypse believable.
You might think that designing a TV series based on a hit video game like The Last of Us would be a straightforward task. After all, everything—the settings, the characters, the fungi—was already there. Making a show from it should be a simple matter of transferring assets from one medium to another, right?
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