The Last Of Us’ Famous Ending Was Almost Changed For The Show
How The Last of Us’ final scene was almost changed
This change wouldn’t have involved, at least as far as we know, any alterations to the actual events of the ending. Rather, according to Mazin, the camera would’ve hung around a bit after Joel’s final lie. Speaking to GQ, Mazin said of the considered change:Ali Abbasi, our director, had been playing around with […] this slightly longer and sadder version where Ellie says, ‘ok’, and then she turns and walks away. And Joel looks after her. We see the two of them walking, not really together but apart, down towards Jackson. It lingers and then fades. There was something beautiful about it.That’s a pretty neat idea. While the sudden close of the game and show after the lie adds to the actual emotional impact of everything that happens, which Mazin says allows “that moment [to be] suspended permanently,” there’s something thought provoking about a shifting of the scene that maybe lasts a bit longer, hinting at the distrust and distance that’s growing between Ellie and Joel after the lie. It also feeds, some might say, more naturally into the events that follow. Mazin shares that there was some internal back-and-forth about this potential alteration to the end, but that ultimately, the weight of how the game originally ends was too important to mess with.
Everybody was like ‘what do we do?’ And there was that meta-discussion of, are the people that played the game going to be more annoyed that they didn’t get it just the way it’s supposed to be, or are they gonna be more annoyed that they only got what they had before? And then how will everybody else feel? In the end, there’s something very specific about ending on that close-up of Ellie. Not knowing what comes next. Not knowing what she does. Does she walk away from him, does she walk with him, how does she feel? That moment gets suspended permanently.
The ending hits different than it did in 2013
In the same interview, Neil Druckmann said that knowledge of there being a season two on the horizon might also influence how people feel about the ending. A follow-up game wasn’t something that many had thought was guaranteed back when the ending first played out on the PlayStation 3 in 2013.When we made the game, and that ending hit, no one knew if we’re gonna make another game. So I think it was easier for people to accept it’s not a cliffhanger, it’s a proper ending. Here, they might say ‘Oh, you left us with a cliffhanger’ as they know season two is coming. So that’ll be interesting to see if that means people have a different reaction.There’s no denying that the choice to hit the credits right after the lie leaves the viewer or player in an unresolved, liminal space. I think it’s safe to say that sticking close to that ending was the right choice for the show, but I can’t deny that I would like to get a sense of what this tweaked ending would’ve felt like while watching.
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