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WoTLK:The team is becoming more efficient and it's getting

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Just prior to 7.2 being released We had a conversation with WOTLK Gold
 Travis Day (senior producer), Ryan Shwayder (senior designer and content supervisor) and Morgan Day (senior designer as also Dungeon and Raid design lead), both about their hopes for the Tomb of Sargeras as well as the process of creating new content to play the game.

P2Pah: It's likely that you've been working difficult to get this out the to the.

Travis Day: Things are extremely smooth at the moment. We're actually feeling great the situation is in a really good place from a production point of view. I began the initial planning for this as well as the overall patch schedule for Legion beginning in february, or March...Part of the work we're doing is to have things organized early and ensure we're able to keep the timeframe we've been trying to achieve in order to release the content. And that's so we can stay clear of the craziest crunches or anything along those lines.

I've talked to our team members about this and it's evident that you guys have the ability to maintain this incredible level of content, without hurting yourself the team. How have you been able to keep up with this pace?

TD The TD takes me for the producer. (Laughs) I believe it's that we've been growing the team as we go along, so the team is always getting bigger, and it's equipped to support more content. Another thing we've been working on is working on improving our skills as well as improving our planning on how we lay these patches out as well as how we develop these patches.

The team is becoming more efficient and it's getting larger. But with a product as popular as WoW we have worked on console games previously, and you're able to have everything in place prior to shipping and the big release after which the whole team has to figure out what to do next. But there's always something new to do in the future for WoW. There's always some big important story to tell or content to provide. Therefore, it's important to us, as a producer, that we establish a realistic and reasonable pace, both for the players and the development team, since it's definitely an buy WOTLK Gold event, not the equivalent of a sprint.











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