The object can stay as it had been and the player
The development of the characters is in the heart of the game mechanics of many MMORPGs and at Astellia, this development obviously goes through the progress of the equipment.Quite classically, you'll find equipment according to its course in the realm of play (six distinct kinds: plastrons, bracelets, earrings, rings, bracelets and weapons) and every piece of equipment has features that can enhance the offensive and defensive abilities of their character, but also moulst secondary statistics (an increase in the power of these spells, the odds of setting a critical strike, etc.) and bonus figures, such as the strength or dexterity of the character. But this gear can be improved, in a variety of ways, in addition to discovering items in the game world and the developer presents them in a note.
In particular, the gear can be"reinforced". As in any MMORPG, we can find equipment not very useful initially (because committed to some other class or stronger than its current equipment). This gear could be marketed, but also contested: the object is then destroyed, but might recover"stones of progress" that can be spent to fortify another object.Below level 50, an object can be upgraded to +6 maximum degree. To continue to improve, it will evolve the thing to level 50 (the objects evolve in precisely the exact same way as the characters). And after at level 50, an object can reach a level +10, but classically enough, the development poses a risk: outside the +3, the player faces a chance of collapse less or more boring. The object can stay as it had been and the player loses the stones of progress in the procedure; the thing may get rid of a level of reinforcement whilst losing the stones of improvement used; a critical failure contributes to losing the rocks of improvement and many levels of reinforcement.
We all know the strengths and weaknesses of such a system: it is the way to absorb resources and thus limit inflation overly galloping from the game market, besides generating a strong feeling of attachment to its gear ( the more people succeed in making it advancement, the further the object gets private ); but it is also a frustrating mechanism (as soon as the thing we've lost is gaining energy ) and a few developers are inclined to monetize these mechanics to inspire players to spend from the gaming store to limit the chance of regression. 'an item - here, we nevertheless dismiss the shop Astellia's content and the developer promises to avoid any type of pay-to-win mechanics. We'll estimate on piece.
Together with this object's progression, the equipment may also be improved to give additional powers to it. In Astellia, each item has five slots which can each accommodate another rune: some things can be upgraded with attacking runes (weapons, rings and earrings ), others with defensive runes (breastplates, necklaces and bracelets). For example, each rune boost, or may include, for instance, attack power, opportunity to critically increase or hit spell power the level of dodge and critical dodge, health or mana, or energy.
Check out https://www.mmoexp.com/Astellia-online/Asper.html for more details.