Review: Nintendo's 'Star Fox Zero' crashes and burns
[...] Zero" is marred by a terrible design decision intended to emphasize the Wii U's clunky GamePad controller.
The controls feel a bit more manageable when you land on a planet and switch to a ground-based vehicle like the bipedal Walker or the beefy Landmaster tank.
There's also the Gyrowing drone, whose stealth missions drag on so long you'll be dying to get back into the open skies.
Hidden areas provide some motivation to go back and explore levels you've already beaten, so at least there's some payoff for masochists who master the thorny controls.
"Star Fox Zero" is packaged with "Star Fox Guard," a mini-game in which you control a dozen cameras parked around a maze; your job is to switch among the cameras and shoot the approaching robots.
