God of War director: there will be no quick time events
Sony’s new God of War on PS4 will be the first game in the series to ditch quick time events, according to its director Cory Barlog. The franchise is arguably most responsible for popularizing the quick time event design, which allows players to have minimal input into elaborate and cinematic action sequences.
Typically referred to as QTEs, the design requires players to obey an on-screen button prompt with precise timing (e.g., tapping the triangle button as it flashes on screen). Failing a QTE typically triggers a fail state, beginning the sequence all over again.
In typical QTEs for the franchise, which debuted in 2005, Kratos performs extravagant kill moves on humongous creatures as the player hits a lengthy series of prompts. But...
