The Flash: Who Knew a Gorilla Attack Could Be So Boring?
Last week's installment could almost be excused as, first parts are a little notorious for needing to provide a lot of setup so the concluding part can really fire on all cylinders.
Instead of that, we got another nuclear missile threat (I say "another" because the Arrowverse has come to rely excessively on nuclear weapons since the fourth season of Arrow; it's basically allSupergirl does now) and Grodd's huge army of gorillas turned out to be about seven or 10 gorillas that didn't even do anything because Wally (Keiynan Lonsdale) and Jesse (Violett Beane) kept them busy until Solovar came back to fight Grodd.
[...] they -- meaning the gorillas, Barry, Wally and Jesse -- just stood there while Solovar and Grodd acted out what I can only assume was a promotion for a DLC pack for DC superhero beat-'em-up video game Injustice.
Rendering a lot of CGI gorillas is expensive, let alone having to animated all of them in some sort of big clash between superheroes.
[...] I have to admire The Flash's writers and producers for wanting to do this kind of a story on the show.
[...] without the budget to really execute that sort of vision, you end up with either the visual dullness of "Attack on Gorilla City" or the... well, odd dourness of "Attack on Central City" that filled the majority of the hour.
[...] you combine an episode arc that makes a sort of sense for the characters but doesn't fit the show tonally (and whose results are a foregone conclusion) with a staging of "Waiting for Groddot," and you get a very dull conclusion a very dull two-parter.
Tom Cavanagh getting to play Harry and H.R. against one another was fun on a performance level, even if I don't think the writing in "Attack on Central City" justified how much of a complete jerk Harry was to H.R. without having to bend over to say, "Harry's annoyed they replaced him -- and with H.R., no less! -- even though it was his decision to leave in the first place."